Press The Beast

NatheQuest: Martial Artist

I love Karate and shit. This is the way I'll run Martial Artists in my ongoing Devil's World Hero game.

Martial Artists may wear no armor and fight only with staves, nunchucks, and shuriken; however, their bare hands strike as hard as weapons.


HD/Attack Bonus/ Save: As Fighter

XP: 2250 base

Critical Blow: Begins at 19. Range increases by 1 at 3rd, 5th, 7th, and 9th level.

Damage Bonus: Add 1 damage to hits at 3rd level, 2 damage at 7th level, and 3 damage at 10th level.

AC: Begins at 9 and reduces by 1 each level to a minimum of 0.

Titles:


When using barehands Martial Artists may strike Critical Blows: if the displayed number is rolled and the attack hits then deal an additional dice of damage; they also gain rapid fire punches: at 4th and 7th level they gain additional attacks per round. Their hands harden into stone over time and increase in damage at 4th and 7th level.

True mastery also requires soft-style Karate. These techniques are more subtle:

At 4th level, their fists become imbued with justice and can hit foes immune to non-magical attacks; at 8th level they may make a “Heartbreak Punch” on a Critical Blow and kill foes of the same HD or lower instantly if they fail a Save.

Begin play with nothing but an indigo dyed fighting gi, faded and patched from years of use.