The Tragedy of the Giant
Once Godlings from heavens walked the Earth, and stewarded mankind; then, a princess charmed one of the Nephilim and learned from him the art of weapon making. This was the start of the age of man. She was cursed to bear 100 monstrous children; the Nephilim were cursed never again to bear their own kind for this infraction. When those remaining die off, as all things do, none will walk the Earth again.
We call them Giants now, for other than size and strength only traces of their former power remain. Many have been hallowed by time to a taciturn madness; others dominate with their strength, and rule over men or beasts. Their children—always the result of interbreeding—emerge in myriad grotesque forms or, rarely, as a pseudo-perfect Demigod doomed at birth to a tragic end.
GIANTS
HD - 8
AC - Unarmored
Attacks - 2d6 Club or Boulder Throw
- 1-in-6 Giants may command elemental spirits with a word. Roll 1d4: Earth, Storms and Lightning, Fire, Water. If a Giant commands one element, roll a 2-in-6 to check for additional elements; for each subsequent element, add 1 to the x-in-6 for further powers.