Press The Beast

Whipping Palm

For use in OD&D and similar games.

Whipping Palm

A set of techniques developed by a tax collector in Solonn who found he could make his arms into ropes and twist his body like a rolling dragon. When he retired he pretended to be a sage and founded a school with 1000 students.

These techniques require light or no armour.

Layer 1
The arms turn to ropes that can snap up to 10’ away. Straighten a whipping arm into a stick on impact and “spin-the-palm” to deal damage as a club. While unarmored, treat AC as if wearing Leather when attacked.

Layer 2
Expend 1HP to do parkour, but just the following moves:

“Spin-the-palm” at the end of parkour to transfer momentum into damage. Struck foes are sent spinning away.

Layer 3
Take the momentum of enemy attacks and spin or roll away in response. In combat, this movement may be used once per round to reduce damage taken by 1 and make a small movement when hit by a forceful blunt attack.